The verbal and visual narrative act like a duet — at times one mode leads the communication and other times it is the union of the visual and verbal that produces clarity. There is never a perfect way — it is simply about creating space for different connections.
When I develop a visual and verbal narrative there is a constant dialogue between the two — sometimes the presentation inspires the narrative and other times it acts in reverse. The inner conversation supports the making — it’s discourse that adds a depth and richness to the making. This conversation is where practice shifts to praxis, and reflection to reflexivity.
For many designers, the design process is loaded with tacit and implicit knowledge that serves their practice adequately. Explaining decisions to clients and teaching design at a University has pushed me to understand more explicitly the ambiguous nature of what we do.
As a design practitioner, I have an embodied sense of what it means to design. However, I wonder how the visual might help transform my tacit and implicit understanding of design into the explicit. I am not seeking to design a solution to this problem, but rather build an understanding of design through making. My research inquiry may be paradoxical given design is typically solution-seeking. I wonder if adding research after design shifts the solution-seeking orientation, to a study that’s inherently different?
Design processes from my experience are unique and dynamic so the act of determining what a design process looks like has its limitations. If this agility is a strength of design, how might visual explanations of what we do better reflect the emergent nature of design practice? Reducing design processes to a static and easy to grasp diagram like the double diamond model from the Design Council is not my agenda. Nor is the development of a framework that walks individuals through a process. Following a predetermined process doesn’t automatically lead to well-designed outcomes, it simply embeds participants with an explicit understanding of a design thinking process. All that is determined has strengths and weaknesses and in the case of Designing Thinking we could say it helps us to better tackle wicked problems and communicate better with business, but it’s not all-encompassing of design, designing and the designed.
The first prefix is ‘Co’ which is to go about things in that way that is joint; mutual, common, together. It’s to cultivate a practice that sits within the community and in relation to community, in collaboration with others and in a way that’s open to continual change. Adding ‘co’ is essentially adding a layer of uncertainty.
Codetermination / Co-design / Collaboration / Community / Coeducation /Coauthor / Coexist / Cooperate / Cohost / Coordinate
The second prefix is ‘Re’ to go about things once more, afresh, anew. Re can be about returning to a previous state or doing something in return or opposition. Re is about what comes behind or after. ‘Re’ will be used as a method to capture what might have been missed or forgotten in the moment. Moments of particular significance such as supervision meetings, post milestone discussions are of particular importance because processing what is said in the moment can be difficult. The act of returning to these moments provides the opportunity to relisten, transcribe, read, pause and critique what I or others said. Some instances will require me to delve even deeper such as transcribing audio and then summarising the conversation. By way of checking my understanding for accuracy the text would be shared back in a form that could be altered. This means collectively we decide when to temporarily fix the record.
Revisiting what is fixed
Revisit Record / Relisten / Rewatch / Replay / Retest / Reshape / Reshare Recalibrate / Return / Review / Refine / Reactivate / Reaccustom / Revert / Restore / Reacquaint / Remain / Reexamine / Reenter / Reenact / Recover Reduce / Reuse / Repair
The third prefix is ‘Un’ which is to denote the absence of a quality or state or the reverse of something.
Visiting the future
Uncertainty / Undisciplined / Unknown / Unlearn / Unacademic / Unselfish / Unrepeatable / Unfocussed
The final is the preposition of ‘In’ which expresses the situation of something that is or appears to be enclosed, or surrounded by something else or an expression of a period of time during which an event, or happens or expressing the length of time before a future event is expected to happen.
Innovate / Include / Inclusive / Inbetween / Insitu / InVitro / InVivo / Ingredients Instructions / Interface / Intelligence
My experience as a designer, learner, educator and researcher shows me that a linear process can be an indication you are treading a path travelled before. Travelling the same path can be reassuring. So how can we walk the path with fresh eyes, always curious, alertly watching for a different image to emerge? How can we build confidence and trust to embrace what is unfamiliar and see what we’ve previously overlooked?
My aim on this research journey is to ensure it is playfully uncomfortable, avoid predefined paths and do everything to ensure the journey isn’t boringly linear. It is to see the relationship between process and outcome as cyclical.
This means with each new task I set I aim to consciously incorporate methods, tools and techniques which are unfamiliar and aim to embrace them with like an improviser does on stage.